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Area selection in Edit by Prompt

Adding selection tools to Edit by Prompt for higher precision.

Status: Completed4 comments

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Comments4

  • twright303

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    Jun 7

    One of the greatest challenges with AI rendering is the randomness of prompt executions. Adding a specific seed selection (remove randomness) with the ability of check boxes with options of “Do not change” critical options such as colors, atmosphere, texture etc. would be extremely helpful. Let me give you an example, in the rendering below there were 3 elements I wanted to move or resize, 1. Ring light fixtures, I wanted to move the light ring group forward and higher in the view and duplicate and move it behind the center monitor - extremely difficult to complete with prompts, 2. moving the bulkhead signage was difficult with prompts. 3. resizing the monitors and using consistent images from one view to another is extremely challenging.

    • Kacper Staniul

      Team•

      Jun 7

      Thanks for the detailed write-up, very useful. That kind of targeted control is still one of the tougher problems in AI rendering right now, across every tool, not just ours, and we don’t have a solution for it yet. For those cases, editing your model before uploading is the most reliable route for now. But controllability is high on our list, so you can be sure we’ll bring it sooner than later.

  • helgaardtmouton

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    May 11

    Yes , I agree with Kevin, if I could add, maybe the manual selection if locating the are to be edited only, but not defining the exact perimeters of the edit, and prompt guidance taken preference to define exact perimeter of edit requested, and what not to edit…

  • Kevin Harrison

    •

    Oct 9, 2025

    Being able to edit with precision is key to an accurate final render. Brush tools tend to distort surrounding areas, the area tool is fiddly, so by prompt would be a great asset - but it needs to be intelligent, as currently I see edit credits trickle away when it doesn’t quite achieve what you have asked it. Perhaps a preview confirmation mask of the requested area is highlighted before it proceeds to render would help stop wasting credits. Anyway - keep up the good work.
    Kevin